|Ghost Recon 2 Interview Xbox vs. PS2 (Richard Dansky) - Red Storm Entertainment|
A promotional interview with Richard Dansky of Red Storm Entertainment from September 2004, detailing the differences between the Xbox and PS2 versions of Ghost Recon 2. [Thanks to Fileshack for the video source]
Keywords: Interview; Red Storm Entertainment; Ghost Recon 2; Richard Dansky
|DOOM 3 G4 Movie - id software|
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack July 17th 2004), runs for nearly three minutes showing ingame- and interview footage. Some of the interview footage is from the "History of Doom 3" piece. This piece is a short wrapup of the game. Interviewee's are Robert A. Duffy (Lead Programmer), Kevin Cloud (Artist/Co-Owner), Tim Willits (Lead Designer), John Carmack (Technical Director/Co-Owner) and Jim Black (Development Relations Account Manager)...
Keywords: Interview; Doom 3; id Software; Robert A. Duffy; Kevin Cloud; Tim Willits; John Carmack; Jim Black
|QuakeCon 2002 Doom 3 Interview - QuakeCon 2002|
Sam Parker interviews Todd Hollenshead (CEO, Id Software), Christian Antkow (Designer, Id Software), about Doom 3. Includes early information about the game (gameplay, story, sound, lighting, multiplayer), concept designs, and some in-game test footage. [Thanks to Fileshack for the video source]
Keywords: Interview; QuakeCon; QuakeCon 2002; Id Software; Sam Parker; Todd Hollenshead; Christian Antkow
|Prince of Persia 2 Art Direction Movie (Mikael Labat) - Ubisoft Montreal|
A video interview with Mikael Labat (Artistic Director, Prince of Persia 2), voiced over by a translator, and intercut with Prince of Persia 2 artwork and gameplay footage. He details the artwork of the game, and the artistic design decisions in the game. This was originally released July 14th, 2004. [Thanks to Fileshack for the video source]
Keywords: Interview; Ubisoft Montreal; Prince of Persia 2; Mikael Labat
|Everquest 2 Movie (John Blakely, Stuart Compton) - Sony Online Entertainment|
A 7 minute movie about Everquest 2 involving 2 interviews, and a lot of in-game footage. Fileshack reports this file is from Nov 20, 2002, 2 years before the game was released in November 2004. John Blakely (Senior Producer) describes the games level of detail and experience, and does comparisons with the original Everquest world. He also gives some information on a non-combat class, which the community wanted, and on character evolution, then on player/guild housing...
Keywords: Interview; John Blakely; Stuart Compton; Everquest 2; Sony Online Entertainment
|Todd Hollenshead Interview (QuakeCon 2002) - QuakeCon 2002|
Interview with Todd Hollenshead, CEO of Id Software, about QuakeCon 2002, and the showcased games Doom 3, and Return to Castle Wolfenstein on consoles. Includes gameplay, design and technical details of Doom 3, and how RTCW was progressing to put on consoles. Also mention of Quake 4 which was announced and put into early production around the time. [Thanks to Fileshack for the video source]
Keywords: Interview; Todd Hollenshead; Id Software; QuakeCon; QuakeCon 2002
|Doom 3 G4 History of Doom - id software|
This DOOM 3 movie, which debuted on G4TechTV (and put on Fileshack on July 23rd, 2004, while Doom 3 was released August 2004 in America), offers a whole bunch of gameplay footage and interviews with the people at id Software about development of the game. Interviewees (in order of appearance) include John Carmack (Co-Owner/Technical Director), Tim Willits (Co-Owner/Lead Designer), Todd Hollenshead (Co-Owner/CEO), Kevin Cloud (Co-Owner/Artist), Steven L...
Keywords: Interview; G4; Doom 3; id software; John Carmack; Tim Willits; Todd Hollenshead; Kevin Cloud; Steven L. Kent; Jim Black; Robert A. Duffy; Dan Morris
|Prince of Persia 2 Combat Interview (Jean-Christophe Guyot) - Ubisoft Montreal|
A promotional interview with Jean-Christophe Guyot from August 2004, on the combat in Prince of Persia: Warrior Within (In development titled Prince of Persia 2, and being a sequel to Prince of Persia: The Sands of Time). With the combat information (weapons, enemies, changes in gameplay from the original), in game work in progress footage is shown of the respective elements. [Thanks to Fileshack for the video source]
Keywords: Interview; Ubisoft; Prince of Persia 2; Prince of Persia: Warrior Within; Jean-Christophe Guyot
|John Carmack QuakeCon 2002 Interview - QuakeCon 2002|
A lengthy interview with John Carmack, Technical Director and co-founder of Id Software. The interview is centred on Doom 3, and split into 4 parts (although can be viewed as a continuous video since they follow straight on from each other). The topics covered include: Part 1: Graphical effect details in the Doom 3 engine, then how gameplay and graphics will be moving forward with the game. Part 2: The lighting model in Doom 3 (and details on the requirements of the graphics card in the game), a...
Keywords: Interview; John Carmack; Id Software; QuakeCon; Doom 3
|Dungeon Siege: Behind The Scenes Movie - Gas Powered Games|
A brief "behind the scenes" of Dungeon Siege, released in 2002 as promotional material. Interviews with some of the production team: Level Designer Sarah Boulian, Producer Jake McMahon, and Project Leader Chris Taylor. They talk about how it is to work at Gas Powered Games, a bit about how the game was made (including the design side from Chris and the level design from Sarah)and the game art. They also talk a lot about how the game plays, and how they play or enjoy the game themselves...
Keywords: Dungeon Siege; Gas Powered Games; Sarah Boulian; Jake McMahon; Chris Taylor
|CliffyB Video Interview on UT 2003 - Shacknews|
Shacknews video interview with Cliff Bleszinski, Lead Designer of Epic Games, released July 8th, 2002. Covers Unreal Tournament 2003 game features and differences to the original Unreal Tournament, and some reasons for some of the features. Unreal 2 (Full title: Unreal II: The Awakening) is then covered, under development by Legend Entertainment. He discusses how the game plays, the features, and also the lack of multiplayer (which while he concentrates on saying its a good singleplayer experien...
Keywords: Shacknews; Cliff Bleszinski; Epic Games; Unreal Tournament 2003; Unreal 2
|Halo 2 Making Of Video - Film Oasis|
A Making of Halo 2 video, from December 2003 (the game was released November 2004), which details the design (including art design), story and gameplay of Halo 2 and details of the work going into it, and how the project started and what features are in the game. Interviews are with various Bungie people: Marty O'Donnell (Composer/Audio Director), Joseph Staten (Writer/Cinematics Director), Jason Jones (Project Lead), Jamie Griesemer (Design Lead), Marcus Lehto (Art Director), Nathan Walpole (An...
Keywords: Interview; Bungie; Microsoft; Halo 2; Marty O'Donnell; Joseph Staten; Jason Jones; Jamie Griesemer; Marcus Lehto; Nathan Walpole; Robert McLees; Shi Kai Wang; Chris Butcher
|Ultima X: Odyssey Making Of Video - Origin|
A "making of" video for Ultima X: Odyssey (by Origin Systems). The video was released September 26th 2003, notably important due to the game being cancelled, and Origin being disbanded by EA in Feburary 2004, and is thus an interesting look at the last game the company ever worked on, and what they thought it would be when released. The video contains interviews with Daniel Campbell (QA Lead), Rick Hall (Senior Producer), Jonathan Hanna (Lead Designer), Jonathan Lecraft (Designer), Andy Dombrosk...
Keywords: Interview; Making of; Origin; Origin Systems; Ultima; Ultima X: Odyssey; Daniel Campbell; Rick Hall; Jonathan Hanna; Jonathan Lecraft; Andy Dombroski; Kevin Saffel
|Nokia N-Gage Monkeystone Interviews and Footage - Nokia|
A set of 4 promotional videos released on Feburary 5th, 2003. The main content is the Monkeystone interviews, and technical specifications of the N-Gage phones. Notably important since Monkeystone lost all the people in the interview Mid-2003 (when Stevie Case left) and October-2003 (when Tom Hall and John Romero left, and in fact the N-Gage first was sold). The short Monkeystone interviews include Stevie Case (Chief Operating Officer), John Romero (CEO and Lead Programmer) and Tom Hall (Preside...
Keywords: Interview; N-Gage; Nokia; Monkeystone; Stevie Case; John Romero; Tom Hall